Fixed bias at demolition for Sleeping objects. This is useful for pre-fragmented objects since the separate pieces will be stationary until another forces acts upon them. This is where you put any objects that cannot be affected by the simulation, but other objects in the simulation will collide with. Allows You to create all kinds of explosions. It has saved our team countless hours of mesh preparation, and with the fantastic support of Mir Vadim, its fast becoming a integral weapon in our arsenal! Uses pivot point as center and local Z axis as direction. Go to RayFire website.

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Allows to convert particles to objects and simulate them rxyfire their death. Deactivate Impact objects checkbox in Custom RayFire properties.

Fragment objects into complex clusters. RayFire — Dynamic Impact objects rollout description.

CGTalk | RayFire release.

Now you can use deformable Unyielding objects raydire for demolitions. Creates dynamic rayfire 1.55 and demolishes objects accordingly to their material and collision strength. Send to Sleeping list button if Dynamic objects menu. Allows you to rayfire 1.55 simulation by manually dragging timeslider. To use this feature set Iterations spinner to 0. New feature in this build is Shatter modifier. It will be enough to watch one hour of video tutorials to start using RayFire in your projects.


Pay attention that value should be greater then biggest material ID value of Impact object. Demolition depth level property in custom Ryafire properties.

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Now You can use animated biped to collide it with Impact and Inactive opbjects sep. RayFire Educational Educational license provides access to all released features. Optimization rayfire 1.55 small bug fixes.

Turns out Editable Poly fragments may cause file corruption in some cases. Fixed bias at demolition for Sleeping objects. Rayfire 1.55 You to animate physical properties for PhysX engine.

Bake animation checkbox — bake fragments in case impact object has animation. Removed Voronoi — Geometry particles fragmentation type. Allows to use Shapes as stensil to fragment objects.

RayFire Full Full license provides access to latest build with all released features. Allows to fragment only selected elements. Remove angle threshold spinner — defines 1.55 angle for two edge which shares middle edge vertex. Physx plugin by itself is unable to simulate concave animated objects Concave geometry suport by defauilt only exists for static objects. Fixed bug for fragments rayfire 1.55. RayFire Cache Maya Full license provides access to latest build.


Interactive Demolition property in Material Presets. This significantly reduces fragments disappearing. Allows you rayfire 1.55 use deformable objects as Unyielding objects and affect on simulated objects. Animated 3D Cracks inside refractive object.

Fixed bug with demolitions of objects inside group. But they’re all for 1. RayFire saves properties in scene and restores them on scene oppening.

I’ll just go over what I use each section for in my simulations.